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Alien Creeps TD Review

Alien Creeps TD Review

Alien Creeps TD would be a fun if unremarkable Tower Defense game, but its heavy focus on in-app purchases and balancing issues might put you off.

Alien Creeps TD initially seems quite promising. There’s that early realization that this seems a pretty typical Tower Defense game, but with plenty of upgrades available it seems like it’s going to be a cut above the rest. That’s despite that nagging feeling in the back of your head that you’ve played this game before. In the end the problem is that it feels pretty unbalanced, and it’s the kind of game that desperately wants your money – no matter what.

aliencreeps8Each level is a fairly typical flurry of enemy waves. You place towers in predefined places, with options for various types, before unleashing the enemies and seeing how you fare. More energy is gained for unleashing them early on, which can then be used to buy more towers. That risk/reward system leans heavily towards reward early on, with the first few levels of Alien Creeps TD being pretty simple to finish.

Outside of each level, Alien Creeps TD does a fair job of explaining the other features available. It’s possible to upgrade individual towers, as well as the special attacks available (including an airstrike and an infantry drop-off), giving plenty of options to the player. There are heroes too, that can be moved around each level to wherever they’re most effective.

aliencreeps3There’s a big problem looming, though. Alien Creeps TD is very unbalanced and not keen on giving you a chance unless you want to either grind for many hours or pay up to get ahead. In a very short space of time, that’s the choice you’re going to be left with and soon the facade of being quite fun fades. Replaying levels repeatedly just isn’t very enjoyable after a time, but the steadily increasing prices of in-app purchases don’t feel appealing either.

It likely won’t be long until you decide to call it quits on Alien Creeps TD and go elsewhere for your Tower Defense fix, and who could blame you?

Posted in: Games, iPad Apps and Games, iPad Games, iPhone Apps and Games, Reviews

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Review disclosure: note that the product reviewed on this page may have been provided to us by the developer for the purposes of this review. Note that if the developer provides the product or not, this does not impact the review or score.

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The Journey Down: Chapter Two Review

The Journey Down: Chapter Two Review

It’s a little dark, in every sense of the word, but The Journey Down: Chapter Two is a solidly entertaining adventure game.

Given the extended break between installments (over 18 months since the first chapter was released), it’s fortunate that, early on, The Journey Down: Chapter Two lets you know exactly what occurred beforehand. For a title so reliant upon telling a good story, make sure you pay attention.

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This time around, and in a remarkably short space of time, you’ll find yourself on a ship, in prison, and then exploring a town that’s dark and sinister in nature before delving into such delights as an industrial park, and more. The Journey Down: Chapter Two keeps the slightly odd yet well-designed visuals of before. Each character has a face like an African mask and it’s more than a little bit creepy. Adding to the atmosphere is the general darkness of the game, although that comes at a price – it’s actually sometimes too dark to clearly see certain things. Still, I guess that’s capturing the foggy nature of the town of Port Artue.

No point-and-click adventure is worth anyone’s time without some great puzzles and The Journey Down: Chapter Two mostly does a sound job here. They’re perhaps not revolutionary in nature, and might not tax genre fans, but they’re still a pretty solid bunch that should keep you interested. Controls involve holding a finger down to see hot spots while tapping to select items. Odds are if you can tap on it, you should – usually it’s a vital item in some way.

journeydown23The Journey Down: Chapter Two offers no hints or even a notebook to store your thoughts, so I’d suggest playing through it in a relatively short space of time in case you forget what you were doing. It’s likely it’ll draw you in though, so that’s no great hardship. It takes what worked for the first episode and improves it enough to make you really hopeful for the third.

Posted in: Games, iPad Apps and Games, iPad Games, iPhone Apps and Games, Reviews

Tagged with: , , , , , , ,

Review disclosure: note that the product reviewed on this page may have been provided to us by the developer for the purposes of this review. Note that if the developer provides the product or not, this does not impact the review or score.

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Function Space, a Social Network App for Science, Launches on iOS

Function Space is a social learning network for science, which prides itself on being a ‘one-stop solution’ for learning science on the web. The site features news, articles, and discussion, and now there’s an iOS app so users can do view all of it on the go.

The app allows users to have discussions with peer groups or experts on a particular subject and get real-time updates on those discussions. Users can also access the large library of articles and discussions already available on the site and stay in touch with developments in the scientific realm through the app’s news section.

Function Space is available to download for free from the App Store now.

Function Space Function Space

 
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Elgato announces Eve connected home accessories, Avea smart light bulbs ahead of HomeKit’s arrival

Elgato announces Eve connected home accessories, Avea smart light bulbs ahead of HomeKit's arrival

Elgato is jumping into the home automation space ahead of Apple’s broader HomeKit push when iOS 8 debuts this fall for consumers. Ahead of Apple’s plans and the IFA trade show, the company has announced a range of products under the Eve brand and some colorful connected light bulbs that should integrate nicely into your iOS ecosystem this fall.

Elgato announces Eve connected home accessories, Avea smart light bulbs ahead of HomeKit's arrival

The Eve products will come with products to sense when doors and windows are opened, a smoke detector to take on Google’s Nest Protect, an energy consumption sensor, and a weather station that measure humidity and temperature.

The soon to be launched range of Eve sensors gathers data on air quality, temperature, humidity, air pressure, energy and water consumption in your home, this data is then configured and displayed in Elgato’s Eve app. Users can gain insights that can help improve the comfort of their home, making their house a smarter place.

It looks like Elgato wants to be among the first to support Apple’s HomeKit standard with these new products.

Elgato are set to announce and make available solutions based on Apple’s HomeKit technology once iOS 8 is available.

Pricing is not yet available and the company says it will announce availability soon.

Additionally, Elgato has also announced a $50 smart lightbulb that can change color and allows you to set the lighting mood. Unlike the Philips Hue bulbs, the Avea smart light from Elgato doesn’t need a hub and pairs directly with your iOS device via Bluetooth Low Engergy. You can also set an alarm with the light, which will wake you up with a gentle light so you can have an artificial sunrise to start your day.

Source: Elgato

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Let’s Talk iOS 044: Have you heard about the iWatch?

Let's Talk iOS podcast cover (no matrix effect)

Episode 44: We break down the recent iCloud celebrity photo theft, next week’s Apple event, the latest iPhone 6 rumors, including mobile payments, and, of course, the iWatch.

Subscribe on iTunes

How to listen:

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Links:

iOS Apps:

Make sure to follow your hosts @SebastienPage, @JeffBenjam, and @melvco on Twitter. If you have a question that you’d like us to answer on the air, feel free to send a tweet with the hashtag #LetsTalkiOS

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Apple tells you why your app may be rejected in new App Store guidelines

New document outlines why apps get rejected from App Store

Developers who have their apps rejected by Apple may wonder why their app was not approved for the App Store and what they can do to have Apple accept their next submission. Now, Apple is telling everyone why apps may be rejected and some common things to avoid in order to get apps approved into the App Store.

In a developer page, Apple shows us the common reasons that apps are denied.

Apps that are incomplete, contain placeholder images rather than actual images, come with broken links, provide substandard user experiences, contain misleading information or desciptions, and offer no lasting value are common reasons for denied entry into the App Store.

Be sure to hit the source link below to get the complete list.

Are you a developer? Did you find the information Apple provided helpful in creating and building your next app?

Source: Apple

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